Hi. I'm Grant.
I've been a writer and video game designer for over 25 years.
I've worked inside, outside, and alongside studios of all shapes, sizes, and ambitions.
I've led small passion projects, and AAA live-service teams. I've won a BAFTA, and had a game delisted within a month of launch.
I've done it all — and I want to do it for you.
Your world is your most valuable asset. I oversee and honor existing canon, while bringing its success to new audiences. I've developed concepts and stories for billion-dollar franchises like Marvel, DC, Transformers, and Destiny.
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New worlds from thin air or old ingredients. I've been the grand vision-holder who creates universes from a blank page, and the grease-stained fixer who assembles something unexpected out of disparate pieces.
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Getting my hands dirty to keep your project running clean. I've written hundreds of thousands of words — from big-budget cinematic announce trailers, to text that only the sickos will read.
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Building, mentoring, and leading what's next. I've managed and uplifted fresh-faced graduates and weary veterans, run writers' rooms, led strike teams, and guided developers to do their best work.
The public face or the invisible hand. I'm a relentless advocate for the projects I'm connected to — at press demos, team events, meet-and-greets, and greenlight meetings.